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By submitting your feedback/ideas and working together, we can prioritize the needs of our users to make sure we are working on the right things. Your input counts!

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Pinned

In Progress

Star Citizen Experience (Full Version)

The Star Citizen Starter experience has been a great success, and now that we have three manufacturers (Aegis, Drake, Anvil) released, we are going to shift focus to the fully fledged SC Experience. Here are some key differences between the two - SC Starter The goal of the SC Starter shard was to provide an out-of-the-box experience for SC players to get started with both GameGlass and SC with the least amount of setup needed. Uses only default keybinds found in-game Limited to three panels No customization SC Experience The goal of the full version of the SC Experience is to deliver a functional way of navigating all major functionality that can be bound within a single “Shard”. It will have quick navigation to access important panels, more customization options, and more manufacturors. Note: This version will be for GameGlass Pro users only Teaser This teaser showcases an additional panel that will be added in the full experience. It also shows how navigation will be handled instead of having to navigate via the arrows for each panel.

Craig Sartor over 1 year ago

17

In Progress

“Nearest Neutron Star” tab for Flight/Explore

For explorers, it would be extremely useful to have a Nearest Neutron Star button on an Elite Dangerous shard like Explore and Flight. The idea is simple: Under “Vitals” GameGlass already knows the commander's current system from the game/journal to provide nearest fuel scoop and stations. Pressing the new tab would find the nearest known neutron star and ideally put the system name on the clipboard (or otherwise make it immediately available for Galaxy Map navigation). This would be especially valuable when exploring far outside the Bubble. If you want to use a neutron boost, currently you have to leave the game interface, use a third-party site like Spansh, enter your location, find a suitable neutron star, copy the system name, then return to Elite. GameGlass would use Spansh to do this. I think this would be a particularly nice fit for GameGlass because it turns a fairly cumbersome multi-step external lookup into a single cockpit control.

CaptainTrips 12 days ago