Pinned
In Progress
Star Citizen Experience (Full Version)
The Star Citizen Starter experience has been a great success, and now that we have three manufacturers (Aegis, Drake, Anvil) released, we are going to shift focus to the fully fledged SC Experience. Here are some key differences between the two - SC Starter The goal of the SC Starter shard was to provide an out-of-the-box experience for SC players to get started with both GameGlass and SC with the least amount of setup needed. Uses only default keybinds found in-game Limited to three panels No customization SC Experience The goal of the full version of the SC Experience is to deliver a functional way of navigating all major functionality that can be bound within a single “Shard”. It will have quick navigation to access important panels, more customization options, and more manufacturors. Note: This version will be for GameGlass Pro users only Teaser This teaser showcases an additional panel that will be added in the full experience. It also shows how navigation will be handled instead of having to navigate via the arrows for each panel.

Craig Sartor 9 months ago
Pinned
In Progress
Star Citizen Experience (Full Version)
The Star Citizen Starter experience has been a great success, and now that we have three manufacturers (Aegis, Drake, Anvil) released, we are going to shift focus to the fully fledged SC Experience. Here are some key differences between the two - SC Starter The goal of the SC Starter shard was to provide an out-of-the-box experience for SC players to get started with both GameGlass and SC with the least amount of setup needed. Uses only default keybinds found in-game Limited to three panels No customization SC Experience The goal of the full version of the SC Experience is to deliver a functional way of navigating all major functionality that can be bound within a single “Shard”. It will have quick navigation to access important panels, more customization options, and more manufacturors. Note: This version will be for GameGlass Pro users only Teaser This teaser showcases an additional panel that will be added in the full experience. It also shows how navigation will be handled instead of having to navigate via the arrows for each panel.

Craig Sartor 9 months ago
Support for Wacom Cintiq 16
Hello, are there any plans to offer support for Wacom screens? Currently, Gameglass can be opened in a browser window, but I didn’t see an option to make it function like it does on an iPad or iPhone. Thanks!
CarbonPixel 29 days ago
Support for Wacom Cintiq 16
Hello, are there any plans to offer support for Wacom screens? Currently, Gameglass can be opened in a browser window, but I didn’t see an option to make it function like it does on an iPad or iPhone. Thanks!
CarbonPixel 29 days ago
enable/add mouse input
How can I bind the "ENGAGE QUANTUM" button in GameGlass (SCAegisPowerV3 Star citiezen button ) to send a left mouse click instead of a keyboard key? In the Actions Editor (On Tap tab), I only see options for keyboard keys/joysticks, but no mouse click option appears in the dropdown. How do I enable/add mouse input?
Bullets4all 29 days ago
enable/add mouse input
How can I bind the "ENGAGE QUANTUM" button in GameGlass (SCAegisPowerV3 Star citiezen button ) to send a left mouse click instead of a keyboard key? In the Actions Editor (On Tap tab), I only see options for keyboard keys/joysticks, but no mouse click option appears in the dropdown. How do I enable/add mouse input?
Bullets4all 29 days ago
More System Monitoring
It would be cool if there was more than just basic system info. It would be cool if we can have a graph and watch system performance on all drivers or devices. Like CPU, GPU, RAM, Framerate, etc.
Shad0w About 2 months ago
More System Monitoring
It would be cool if there was more than just basic system info. It would be cool if we can have a graph and watch system performance on all drivers or devices. Like CPU, GPU, RAM, Framerate, etc.
Shad0w About 2 months ago
Colonisation for E:D shard please
Specifically, I am interested in a report of the stations in the system / any constructions that are already completed but also the main reason I want the shard is to see a report for any selected construction site that is in progress of the commodities that are still required for that site. That way I don’t need to manually write down using a pen and paper a huge shopping list and tick it all off as I go which is a right hassle. Thanks o7
MidnightWraith 2 months ago
Colonisation for E:D shard please
Specifically, I am interested in a report of the stations in the system / any constructions that are already completed but also the main reason I want the shard is to see a report for any selected construction site that is in progress of the commodities that are still required for that site. That way I don’t need to manually write down using a pen and paper a huge shopping list and tick it all off as I go which is a right hassle. Thanks o7
MidnightWraith 2 months ago
Pin/Favorite Shards
Being able to ‘pin’ or ‘favorite’ a shard so that when launching the app in mobile/tablet, it always appears at the front of the list seems like an easy QOL feature.
Jancarius 3 months ago
Pin/Favorite Shards
Being able to ‘pin’ or ‘favorite’ a shard so that when launching the app in mobile/tablet, it always appears at the front of the list seems like an easy QOL feature.
Jancarius 3 months ago
Add more companies to the base shard.
I hope all the companies get added but I really want to see Origin. If you add Origin I will subscribe.
LexiTheGreat728 3 months ago
Add more companies to the base shard.
I hope all the companies get added but I really want to see Origin. If you add Origin I will subscribe.
LexiTheGreat728 3 months ago
Completed
I am missing the Mouse Button 4 and 5
Hi, love the software it is awesome, and it makes my Star Citizen experience so much more immersive. But, I would love to be able to use my Mouse Buttons as usable keys in GameGlass in my case the free look camera is bound on Mouse Button 5 so I can simultaneously Move around with my WASD keys and look around with Mouse Button 5 In the end, I think it will be very useful for everyone to be able to use their mouse buttons
VeynarX 4 months ago
Completed
I am missing the Mouse Button 4 and 5
Hi, love the software it is awesome, and it makes my Star Citizen experience so much more immersive. But, I would love to be able to use my Mouse Buttons as usable keys in GameGlass in my case the free look camera is bound on Mouse Button 5 so I can simultaneously Move around with my WASD keys and look around with Mouse Button 5 In the end, I think it will be very useful for everyone to be able to use their mouse buttons
VeynarX 4 months ago
Completed
*WIP* - Star Citizen experience overhaul & new core features
This is an early work-in-progress preview of the new Star Citizen experience we are creating for GameGlass. We will be looking for feedback early and often as we strive to create the best product possible. Please share your thoughts with us on this post! INTERACTIVE PROTOTYPE → New Core Feature - Panels As we built our Shards for SC, we were focusing on specific gameplay mechanics and crafting experiences for each of them. We knew this approach was not scalable and we wanted to come up with a better way of crafting high-quality experiences at a quicker clip. Panels will function similarly to widgets on your phone. They will be responsive, adaptable, scalable, and configurable. On tablets, instead of one panel there will be 3 panels. Most importantly - Panels can be easily swapped on your device without the need to go back to the Forge for configuration New Core Feature - Boot Animations Boot animations add a “wow” factor to your shards. Engage them by pressing a button, or have them load automatically when loading a Shard on your device. For now, we are focusing on crafting high-quality manufacturer-specific animations for Star Citizen, but we plan on adapting this feature to support any game. New Core Feature - Theme Swapping Unique to Star Citizen for the moment, theme swapping enables you to change your ship manufacturer theme on the fly, right from your device without any configuration headaches. On Tablet too of course! ***NOTE*** - All of this is EARLY work in progress. Everything is subject to change. No release date - It will be ready when it’s ready!

Craig Sartor About 1 year ago
Shards
Completed
*WIP* - Star Citizen experience overhaul & new core features
This is an early work-in-progress preview of the new Star Citizen experience we are creating for GameGlass. We will be looking for feedback early and often as we strive to create the best product possible. Please share your thoughts with us on this post! INTERACTIVE PROTOTYPE → New Core Feature - Panels As we built our Shards for SC, we were focusing on specific gameplay mechanics and crafting experiences for each of them. We knew this approach was not scalable and we wanted to come up with a better way of crafting high-quality experiences at a quicker clip. Panels will function similarly to widgets on your phone. They will be responsive, adaptable, scalable, and configurable. On tablets, instead of one panel there will be 3 panels. Most importantly - Panels can be easily swapped on your device without the need to go back to the Forge for configuration New Core Feature - Boot Animations Boot animations add a “wow” factor to your shards. Engage them by pressing a button, or have them load automatically when loading a Shard on your device. For now, we are focusing on crafting high-quality manufacturer-specific animations for Star Citizen, but we plan on adapting this feature to support any game. New Core Feature - Theme Swapping Unique to Star Citizen for the moment, theme swapping enables you to change your ship manufacturer theme on the fly, right from your device without any configuration headaches. On Tablet too of course! ***NOTE*** - All of this is EARLY work in progress. Everything is subject to change. No release date - It will be ready when it’s ready!

Craig Sartor About 1 year ago
Shards