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Evaluating

5

Under consideration

Planned

10

Committed and queued

In Progress

9

Actively being built

Feature Requests

Star Citizen Experience (Full Version)

The Star Citizen Starter experience has been a great success, and now that we have three manufacturers (Aegis, Drake, Anvil) released, we are going to shift focus to the fully fledged SC Experience. Here are some key differences between the two - SC Starter The goal of the SC Starter shard was to provide an out-of-the-box experience for SC players to get started with both GameGlass and SC with the least amount of setup needed. Uses only default keybinds found in-game Limited to three panels No customization SC Experience The goal of the full version of the SC Experience is to deliver a functional way of navigating all major functionality that can be bound within a single β€œShard”. It will have quick navigation to access important panels, more customization options, and more manufacturors. Note: This version will be for GameGlass Pro users only Teaser This teaser showcases an additional panel that will be added in the full experience. It also shows how navigation will be handled instead of having to navigate via the arrows for each panel.

Craig Sartor
Feature Requests

Device drivers

HID device drivers that will allow Components, Actions, and the planned Dial and Sliders, to be compatible with controller functions and joystick axis.

Andy Lee
Feature Requests

New mobile app experience

Revamp the mobile app experience to bring it up to our current standards improving the login, shard selection, navigation and more.

Craig Sartor
Feature Requests

Gauge & Dial builder

Andy Lee
Feature Requests

Keybind abstraction

New and improved ways to manage keybinds for Components and Shards, removing the need to manually maintain key combinations for Actions.

Andy Lee
Feature Requests

Shard reviews and feedback

The ability to leave reviews for Shards in the Explore section, along with a method of providing suggestions and feedback for improvements to Shards.

Andy Lee
Feature Requests

Integrate Forge into the GG Hub app

Moving the Forge fully into the GG Hub app, plus the ability to have multiple Forge tabs open at the same time.

Andy Lee
Feature Requests

GG Hub UX and UI improvements

Changes to make navigation easier, plus additional features such as game/collections view.

Andy Lee
Feature Requests

[Shard] - F1 24

Andy Lee
Feature Requests

Tags & filters for Shards

Ability to filter Shards in the Explore and Library views, using tags.

Andy Lee

Completed

20

Recently shipped

Feature Requests

*WIP* - Star Citizen experience overhaul & new core features

This is an early work-in-progress preview of the new Star Citizen experience we are creating for GameGlass. We will be looking for feedback early and often as we strive to create the best product possible. Please share your thoughts with us on this post! INTERACTIVE PROTOTYPE β†’ New Core Feature - Panels As we built our Shards for SC, we were focusing on specific gameplay mechanics and crafting experiences for each of them. We knew this approach was not scalable and we wanted to come up with a better way of crafting high-quality experiences at a quicker clip. Panels will function similarly to widgets on your phone. They will be responsive, adaptable, scalable, and configurable. On tablets, instead of one panel there will be 3 panels. Most importantly - Panels can be easily swapped on your device without the need to go back to the Forge for configuration New Core Feature - Boot Animations Boot animations add a β€œwow” factor to your shards. Engage them by pressing a button, or have them load automatically when loading a Shard on your device. For now, we are focusing on crafting high-quality manufacturer-specific animations for Star Citizen, but we plan on adapting this feature to support any game. New Core Feature - Theme Swapping Unique to Star Citizen for the moment, theme swapping enables you to change your ship manufacturer theme on the fly, right from your device without any configuration headaches. On Tablet too of course! ***NOTE*** - All of this is EARLY work in progress. Everything is subject to change. No release date - It will be ready when it’s ready!

Craig Sartor
Feature Requests

Game telemetry

The ability for the GG Hub and Forge to query data from games, and incorporate into Components and Shards.

Andy Lee
Feature Requests

Star Citizen 3.23 Shard Refresh

Revision of Star Citizen Shard functionality to ensure they are compatible with patch 3.23.

Linear
Feature Requests

Data-driven components

The ability to attach data feeds to components, in order to drive the behavior or appearance of those components.

Andy Lee
Feature Requests

Dials

A range of dial types, including end-to-end, infinitely rotating, and more. Compatible with the Forge Actions.

Andy Lee
Feature Requests

Linux support

A version of the GG Hub that is compatible with most Linux distributions.

Andy Lee
Feature Requests

Replace the GG Hub game command engine

Replace the game command engine within the GG Hub with a new engine capable of handling a wider variety of game command types, with more reliable command execution and better latency handling.

Linear
Feature Requests

Refactor SC Power/Shield Distribution

A complete overhaul of the SC power and shield distribution components to both bring them up to date with their in-game counterparts as well as drastically increase their performance and functionality

Craig Sartor
Feature Requests

Move mouse to coordinates

The ability to move the mouse to a specified screen location as part of a Components actions.

Craig Sartor
Feature Requests

I am missing the Mouse Button 4 and 5

Hi, love the software it is awesome, and it makes my Star Citizen experience so much more immersive. But, I would love to be able to use my Mouse Buttons as usable keys in GameGlass in my case the free look camera is bound on Mouse Button 5 so I can simultaneously Move around with my WASD keys and look around with Mouse Button 5 In the end, I think it will be very useful for everyone to be able to use their mouse buttons

DraneLixX