Evaluating
5Under consideration
Planned
10Committed and queued
Local asset library
The first iteration of custom asset upload. Locally stored images, audio, and other media types that can be used with Components in the Forge.
Smartwatch Shards
Android and Apple Watch Shards that can be used to interact with games, and the ability to create smartwatch Shards using the Forge.
Alignment and spacing improvements
Add additional features for alignment and spacing in the forge. Item distribution, gapping etc.
Sliders
A range of slider types, with a variety of functional action types - such as keybind steps and joystick axis.
Satisfactory Shard
Upvote Shards in Explore
Add the ability to upvote Shards in explore. Upvote? Like? Kudos? Cheers? High fives?
Action Triggers
The ability to define triggers that can be used to cause an action to be activated. Compatible with Forge and Components.
Component Library enhancements
Improvements to how you use Components within the Forge, making it easier to find the parts you need.
[Shard] - MechWarrior 5
[Shard] World of Warcraft
In Progress
9Actively being built
Star Citizen Experience (Full Version)
The Star Citizen Starter experience has been a great success, and now that we have three manufacturers (Aegis, Drake, Anvil) released, we are going to shift focus to the fully fledged SC Experience. Here are some key differences between the two - SC Starter The goal of the SC Starter shard was to provide an out-of-the-box experience for SC players to get started with both GameGlass and SC with the least amount of setup needed. Uses only default keybinds found in-game Limited to three panels No customization SC Experience The goal of the full version of the SC Experience is to deliver a functional way of navigating all major functionality that can be bound within a single βShardβ. It will have quick navigation to access important panels, more customization options, and more manufacturors. Note: This version will be for GameGlass Pro users only Teaser This teaser showcases an additional panel that will be added in the full experience. It also shows how navigation will be handled instead of having to navigate via the arrows for each panel.
Device drivers
HID device drivers that will allow Components, Actions, and the planned Dial and Sliders, to be compatible with controller functions and joystick axis.
New mobile app experience
Revamp the mobile app experience to bring it up to our current standards improving the login, shard selection, navigation and more.
Gauge & Dial builder
Keybind abstraction
New and improved ways to manage keybinds for Components and Shards, removing the need to manually maintain key combinations for Actions.
Shard reviews and feedback
The ability to leave reviews for Shards in the Explore section, along with a method of providing suggestions and feedback for improvements to Shards.
Integrate Forge into the GG Hub app
Moving the Forge fully into the GG Hub app, plus the ability to have multiple Forge tabs open at the same time.
GG Hub UX and UI improvements
Changes to make navigation easier, plus additional features such as game/collections view.
[Shard] - F1 24
Tags & filters for Shards
Ability to filter Shards in the Explore and Library views, using tags.
Completed
20Recently shipped
*WIP* - Star Citizen experience overhaul & new core features
This is an early work-in-progress preview of the new Star Citizen experience we are creating for GameGlass. We will be looking for feedback early and often as we strive to create the best product possible. Please share your thoughts with us on this post! INTERACTIVE PROTOTYPE β New Core Feature - Panels As we built our Shards for SC, we were focusing on specific gameplay mechanics and crafting experiences for each of them. We knew this approach was not scalable and we wanted to come up with a better way of crafting high-quality experiences at a quicker clip. Panels will function similarly to widgets on your phone. They will be responsive, adaptable, scalable, and configurable. On tablets, instead of one panel there will be 3 panels. Most importantly - Panels can be easily swapped on your device without the need to go back to the Forge for configuration New Core Feature - Boot Animations Boot animations add a βwowβ factor to your shards. Engage them by pressing a button, or have them load automatically when loading a Shard on your device. For now, we are focusing on crafting high-quality manufacturer-specific animations for Star Citizen, but we plan on adapting this feature to support any game. New Core Feature - Theme Swapping Unique to Star Citizen for the moment, theme swapping enables you to change your ship manufacturer theme on the fly, right from your device without any configuration headaches. On Tablet too of course! ***NOTE*** - All of this is EARLY work in progress. Everything is subject to change. No release date - It will be ready when itβs ready!
Game telemetry
The ability for the GG Hub and Forge to query data from games, and incorporate into Components and Shards.
Star Citizen 3.23 Shard Refresh
Revision of Star Citizen Shard functionality to ensure they are compatible with patch 3.23.
Data-driven components
The ability to attach data feeds to components, in order to drive the behavior or appearance of those components.
Dials
A range of dial types, including end-to-end, infinitely rotating, and more. Compatible with the Forge Actions.
Linux support
A version of the GG Hub that is compatible with most Linux distributions.
Replace the GG Hub game command engine
Replace the game command engine within the GG Hub with a new engine capable of handling a wider variety of game command types, with more reliable command execution and better latency handling.
Refactor SC Power/Shield Distribution
A complete overhaul of the SC power and shield distribution components to both bring them up to date with their in-game counterparts as well as drastically increase their performance and functionality
Move mouse to coordinates
The ability to move the mouse to a specified screen location as part of a Components actions.
I am missing the Mouse Button 4 and 5
Hi, love the software it is awesome, and it makes my Star Citizen experience so much more immersive. But, I would love to be able to use my Mouse Buttons as usable keys in GameGlass in my case the free look camera is bound on Mouse Button 5 so I can simultaneously Move around with my WASD keys and look around with Mouse Button 5 In the end, I think it will be very useful for everyone to be able to use their mouse buttons